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[VEX] Line Growing Effect(no sim)

Writer: yang wu
yang wu
May 28, 2021
1 min read

Updated: Jun 2, 2021

Go:

Center out line growing;

Accelerate in the beginning then slow down and stop at the end.

All lines will move start from y=0 position, and stop at the same time in their own specific position.

(The purpose is to make a more smooth transform to the next effect which I will give a brief intro at the end.)



Notes:

i@primid and final position f@y


Separate motion to two parts -> X direction sin offset;

-> Y direction is accelerating, slowing down then stop.


-> X direction sin offset

-> Y direction is accelerating, slowing down then stop

Some functions references:

Growing lines overall network:


Pattern effect after line growing


Add @gattr based on group:

Create emitter group for generating following effects later. For example, particles, alpha...

Overall network:


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