[VEX] Line Growing Effect(no sim)
- yang wu
- May 28, 2021
- 1 min read
Updated: Jun 2, 2021
Go:
Center out line growing;
Accelerate in the beginning then slow down and stop at the end.
All lines will move start from y=0 position, and stop at the same time in their own specific position.
(The purpose is to make a more smooth transform to the next effect which I will give a brief intro at the end.)
Notes:
i@primid and final position f@y



Separate motion to two parts -> X direction sin offset;
-> Y direction is accelerating, slowing down then stop.
-> X direction sin offset

-> Y direction is accelerating, slowing down then stop

Some functions references:


Growing lines overall network:

Pattern effect after line growing



Add @gattr based on group:

Create emitter group for generating following effects later. For example, particles, alpha...

Overall network:

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