Feather sway
- yang wu
- Jun 14, 2021
- 1 min read
Go:
Control each feather separately, not like a time offset of one feather.
Notes:
set up one single feather

calculate base @v



give @id attr (might need both point and primitive type)

set up show up start frame and disappear start frame



Base idea: using maketransform(trs, xyz, t, r, s, p) to make transform of each feather by control t(transfrom), r(rotate), s(scale), p(pivot) separately.

to give each feather a unique value of startframe and endframe, use attribute promote


set up scale:

set up rotation:

set up transform of y direction:

maketransform():



![[VEX] Line Growing Effect(no sim)](https://static.wixstatic.com/media/035994_59552faa133c44dd8812c1b77bfa6187~mv2.jpg/v1/fill/w_515,h_591,al_c,q_80,enc_avif,quality_auto/035994_59552faa133c44dd8812c1b77bfa6187~mv2.jpg)
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